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 Post subject: Re: OOC discussion
PostPosted: Tue May 31, 2011 11:59 pm 
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I'm probably thinking there are guards on either side - in favour for letting them go and others not.

Also; I'm almost sure the guards were meant to give em a fight - even if they had to let them go - or I could be confusing this with some other plot.


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 Post subject: Re: OOC discussion
PostPosted: Wed Jun 01, 2011 12:17 am 
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Sorry I've been so out-of-touch recently...

Acinonyx wrote:
How are the guards scripted to react when the prisoners break out of the room? Or are there even still guards that can put up a fight?
Darkvalkyr wrote:
I'm probably thinking there are guards on either side - in favour for letting them go and others not.

Also; I'm almost sure the guards were meant to give em a fight - even if they had to let them go - or I could be confusing this with some other plot.

All guards - whether they're in on fact that the escape is staged or not (and the chances that an NPC guard knows the escape is scripted is VERY low) - will do whatever they can to stop the escape. They already have the general order that if a prisoner gets out-of-line, they are to be returned to custody ASAP. McF values his experiments very much.
The facility is full of guards but McF played into their daily schedules such that there's a lull in/around the cage room (though, from the first post, it should be known that there should always be at least one or two guards in there) at the moment. The security alarm Will set off earlier will also draw guards to the North Wing before they realize something else is going on in the cage room.
All Stark guards are not only well-trained, but most have dealt with experiment generations five and six already - so they will well be able to fight the prisoners, especially considering most of the experiments have had very little chance to develop their powers as of yet. If less than five or six test subjects were to have escaped, the chances of any of them getting out would have been basically nil - this "escape" is supposed to work simply by the intense chaos created as EVERYONE gets out.
Stark employees are by-and-large more along the "thug" line of production - remember that McF has had to repeatedly tell Stark people that test subjects are not to be harmed unnecessarily. So most will have no qualms with trying to keep the "prisoners" in line. You'll find a wider range of opinions among the Circe people.


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 Post subject: Re: OOC discussion
PostPosted: Thu Jun 09, 2011 1:48 am 
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Mods, how much violence are we allowed against the guards?
Given one's about to fire a taser at Fio, I was considering him acting like a bear and caving the guy's head in with a swat

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 Post subject: Re: OOC discussion
PostPosted: Thu Jun 09, 2011 2:53 pm 
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Speaking of which, would I be correct in assuming that the guards might arrange for us to 'disappear' if we kill them?


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 Post subject: Re: OOC discussion
PostPosted: Thu Jun 16, 2011 12:09 am 
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AnonCollie wrote:
Mods, how much violence are we allowed against the guards?
Given one's about to fire a taser at Fio, I was considering him acting like a bear and caving the guy's head in with a swat
Considering Fio's new at this whole polar bear thing, it's perfectly understandable to take a swipe at a guard. Know, though, that the guards are trained to deal with subjects' animal forms - i.e. chances of someone getting within an arm's/leg's distance of an unrestricted polar bear are low. Also, this isn't the case since the only current security alarm is for the north wing, but now that guards will be alerted to a break-out in the cage room as well, they'll be showing up prepared - i.e. light armour (in addition to their regular weapons), which includes basic helmets.
Also, I would expect that, for most subjects, once they realize "oh sh!t, I can kill people...", they'd be more careful with their attacks (if they haven't had the "tasks" training sessions already).


Acinonyx wrote:
Speaking of which, would I be correct in assuming that the guards might arrange for us to 'disappear' if we kill them?
Maybe - there are vengeful people out there - but remember McF has already disciplined people on harming his project. If they got angry enough, I could probably see torture (physical or mental), possibly maiming, but I would think outright killing (or even attempting to kill) test subjects is mostly out of the question.


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 Post subject: Re: OOC discussion
PostPosted: Mon Jun 20, 2011 5:42 pm 
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A hypothetical question: What would happen if the guards figured out the entire escape, which was directly responsible for at least one death so far, was a set-up?


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 Post subject: Re: OOC discussion
PostPosted: Tue Jun 21, 2011 1:19 am 
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What you would expect a person would do (attempt) if they figured out someone else was gambling with their life. However:

1. You're talking about an organization (two, actually) that has (have) basically kidnapped at least twenty people on each of no less than seven occasions, and built an entire high-tech underground base, without getting noticed. McF and the people he trusts know several things about secrecy and subtlety. So it's not going to happen.

2. The death you mention (I assume you're talking about the guard Will killed in the lab) was actually not part of "the" escape - Will busted out of living block C on his own.
:P

3. McF has backup plans if anything else goes wrong, with the plan or with the Stark grunts.

Basically, the hypothetical will be a non-issue if it even comes up, which is highly unlikely - so don't upset the admin and try to force it in.
:x


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 Post subject: Re: OOC discussion
PostPosted: Tue Jun 21, 2011 3:02 am 
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Info for you all to play with (along with the new sketch-map):
If you haven't read the McF thread, a security alert did go out when Will blew up living block C. The first "group" to respond went north up the main hall, and just encountered an NPC prisoner in the North Wing thread.
One of the group members, though, straggled behind enough (he couldn't get his light armor on) to get his attention caught instead by Fio shoving through the main door to the cage room.
At this point, the next "group" to respond is coming out of the main West Wing hallway into the main N-S hallway, and will probably split up, half going North and half dealing with the (currently) three of you. =-)
There are also guards spattered around the facility, on regular patrols, though they won't have the light armor and won't be as heavily armed - hence the unfortunate South Wing patrol Will just killed.
Oh yeah, Will just set off the fire alarm. Again. So now EVERYONE in the facility knows that something's wrong, even if they don't know that prisoners are escaping.
Stairs going up and down are at the north and south ends of the main N-S hallway, as well as one in the middle of said hallway (right by the cage room entrance), and one along the West Wing hall. There are more as well, positions TBD as the RP goes.


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 Post subject: Re: OOC discussion
PostPosted: Tue Jun 21, 2011 2:09 pm 
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CyMoahk wrote:
What you would expect a person would do (attempt) if they figured out someone else was gambling with their life. However:

1. You're talking about an organization (two, actually) that has (have) basically kidnapped at least twenty people on each of no less than seven occasions, and built an entire high-tech underground base, without getting noticed. McF and the people he trusts know several things about secrecy and subtlety. So it's not going to happen.

2. The death you mention (I assume you're talking about the guard Will killed in the lab) was actually not part of "the" escape - Will busted out of living block C on his own.
:P

3. McF has backup plans if anything else goes wrong, with the plan or with the Stark grunts.

Basically, the hypothetical will be a non-issue if it even comes up, which is highly unlikely - so don't upset the admin and try to force it in.
:x


I wasn't going to force it in; I was just wondering.


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 Post subject: Re: OOC discussion
PostPosted: Fri Jul 08, 2011 2:32 pm 
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Hey Folks, not to reiterate on D.Z. point, but
Are we all still interested in this? Doesn't seem to be a lot activity these days.

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 Post subject: Re: OOC discussion
PostPosted: Sat Jul 09, 2011 1:24 pm 
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No kidding....
It was slowing down a little bit several months ago, so people started asking for the escape to come sooner. So I made the time jump, and there was a burst of activity for a while, but then it slowed down a lot... I was hoping that summer would be the "upshoot" time in terms of activity, but apparently not. =-/

I'm definitely still interested, and here to admin as long as people are here to play - if there's anything people think I can do to help activity, please let me know.


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 Post subject: Re: OOC discussion
PostPosted: Sat Jul 09, 2011 8:30 pm 
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Just got back from camping again, this time with Dante; she probably won't be back to Panthera, at least not any time soon.

Between moving to a different state, working, and starting her masters program, it's rare that she and I even have a chance to talk anymore. I know that she's trying to spend her free time away from computers whenever possible (I took her down into some fun caves yesterday and it was AWESOME, but chatting online doesn't happen much).

And summer is my usual "travel" season, which means I spend as little time as I can on computers myself. I am leaving for Europe in about two weeks, and I plan on another short backpacking trip between now and then. :/

I know Dante is okay with me "taking over" her character, and in the past has been fine with Trails playing her as well, but I am wondering if it may be better to just continue writing as if Sabra doesn't currently exist? Instead of adding in more NPC responsibility?

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 Post subject: Re: OOC discussion
PostPosted: Sun Jul 10, 2011 1:55 am 
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Perhaps our main issue is just that we have too many people; perhaps smaller groups would work better? In other RP's I've been in we limit teams to no more than about five characters (with a few NPC's to play alongside)

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 Post subject: Re: OOC discussion
PostPosted: Sun Jul 10, 2011 7:02 pm 
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That was actually the original idea behind splitting into small groups--but it didn't actually seem to do THAT much for activity, partly, I think, because too little structure was given to the small groups to begin with.

That, and no one seems to want to play guards or soldiers or even staff members unless they have to.

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 Post subject: Re: OOC discussion
PostPosted: Mon Jul 11, 2011 12:27 am 
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Well, that I can understand. Playing a captured victim who gets to break out and later seek revenge is much easier than someone who is abusing science for the evulz or a paycheck.

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 Post subject: Re: OOC discussion
PostPosted: Mon Jul 11, 2011 7:36 am 
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I dunno, I rather enjoy playing morally ambiguous or outright evil characters. It's something that my fellow players in one of my gaming groups loves, and the players in the group I GM for dreads. :twisted:

Only problem is that while gaming online A: I don't like playing more than one character if I can help it, two at max, (because then it isn't roleplaying, it's writing a short story) and B: I don't like playing characters of someone else's creation.

Still, though, as a bit of a solution to the current problem: we can try and get the more active players into the same thread. Since Dante isn't around, I will try to post on the ML thread either tonight or tomorrow to try and get the half of the group with Caleb moving again. Since Damien seems to know the way to the cage room (I think? I will have to re-read to check all the details), we or you guys could theoretically jump threads if our guys end up meeting? Just a thought.

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 Post subject: Re: OOC discussion
PostPosted: Wed Jul 13, 2011 2:05 am 
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I'd rather not just abracadabra Sabra into thin air...it would cause some bizarre continuity lapses with Abel's motivation. Maybe Kayje could spirit her away, as he suggested he would try to do in the C Block thread?


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 Post subject: Re: OOC discussion
PostPosted: Thu Jul 14, 2011 3:24 pm 
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I certainly don't mind having Fio interact with anyone who comes his way, but given that he's just woken up, he doesn't have any of the character development that most of everyone else has.

So, I won't be opposed to a meeting of the threads, as it were, but considering the two people I was most interacting with seemed to have dropped for the moment, I don't know what the right answer is.

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 Post subject: Re: OOC discussion
PostPosted: Thu Jul 14, 2011 8:02 pm 
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Trails: I am certainly fine with that. Has anyone heard from Kayje recently, though?:/

Collie: Whatever you decide will be fine, I'm sure :) It will probably be a short while before our characters even get to the cageroom anyway, though, depending on how quickly we all are posting and whatnot...

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 Post subject: Re: OOC discussion
PostPosted: Thu Jul 14, 2011 8:03 pm 
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I'm working on it; but I just thought of something that I really ought to have thought of earlier, so that's going to cause a small delay now.

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