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 Post subject: Official Plot
PostPosted: Sat Jul 10, 2010 8:59 pm 
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As part of Ari’s master scheme, he began selling and distributing altered and unaltered versions of Serum 43. The sale of the Serum not only provided funding for his twisted project, but also created a global network of accomplices that the scientist could call up for favors or information. One of these accomplices was Gregory McFarland, another ex-Ovid scientist and loose cannon. The two met while working on a series of bioengineering projects for the company, years before Serum 43 was developed, and kept in discrete correspondence with Gregory often writing to Ari for assistance with one or another of his pet projects. When Ari went rogue, Gregory handed in his resignation papers and attempted to contact his friend. Time passed, and then through happenstance, Ari was checking a little used email account and noticed one of McFarland’s coded messages. Through several discrete pay-phone calls and coded letters the two arranged for Gregory to help work on the unfinished Serum 43.

With the help of Mcfarland, Oosterhuis was able to finish his serum, but first had to get rid of McFarland. Ari baited the trap he set for his college with this promise, McFarland would able to engineer his own breed of genetically altered creatures. With his own nest egg, as well as funding from Ari, Gregory was able to obtain the equipment necessary for his endeavors, and to also hire a small, private security company to ensure his privacy. Known as Stark Operatives, the group is comprised of mostly Ex-military and Ex-law enforcement personnel, but has been know to hire individuals who show extraordinary talent.

Once Stark Ops was watching his back, Ari urged McFarland to pick up his operation and move away from his mentor. The two reasoned that spreading their operations apart would decrease the chance of both of them getting knocked out of operation in one sweep. The more likely case was that Ari didn’t want his brilliant, yet often bumbling, pupil to interfere with his objectives by revealing himself to the “Outing Club.”

McFarland wasted no time in scouting out possible bases of operation. In a matter of days he picked out a remote region of Wyoming, the Bridger Wilderness, as his new headquarters. Via a series of carefully concealed HALO (high altitude, low opening) drops, the necessary equipment and personnel were brought to the location. Due to the secrecy that such illicit experiments required, Stark Ops kept all aspects of the operation under tight wraps, sometimes being forced to do so violently. The base itself was built in the bottom of a deep lake, with a rough tunnel system connecting it to the outside world. Over weeks this system expanded, eventually twisting under most of the Bridger range, and even beyond. On occasion hikers would pass through the area, and more often than not they were left in peace. If, however, they saw something they weren’t supposed to, McFarland or his henchmen would arrange for them to meet an untimely ending with one of his SO agents.

Whereas Ari had preferred to stick within the Genus Panthera for his experiments, McFarland was not limited by such personal preferences. In fact, he considered anything with in the Phylum Cordata to be fair game. Once he had free reign with his experiments, and a steady supply of Serum 43 components being airdropped in from Ari’s escapades out East, he began to tweak the formula, applying his own touches. He was not always successful. His first attempt at originality resulted in a SO officer who assumed the form of a mountain lion. Unfortunately, the officer couldn’t contain his elemental abilities and the resulting wild fire burned out not only the man but also a large swath of Wilderness land as, almost reaching into the territory of Yellowstone.

Sense then McFarland hasn’t had any major failures, preferring to play it safe rather than give any of his subjects more power than they could contain. Another side affect of the disaster, however, was that it became harder to find SO personnel who were willing to undergo inoculations. This forced McFarland to ‘recruit’ among the general populous of the United States. Any reasonably healthy adult, and the occasional child, was deemed a suitable subject. SO had their orders, and began to cast their net for fresh blood. Pretty soon about a dozen children, teens, and adults were brought to the Bridger Lab for inoculations. Not many survived the initial injection, and even fewer lasted long enough for McFarland to monitor their growth. Unfortunately for both McFarland and his subjects, not a single member of the first through fifth generations off inoculations survived for more than a handful of weeks

McFarland has none of the deftness with his experiments that Ari achieved with Serum 43. His patients drop into week-long comas after their initial inoculations, and when they wake their first transformations are painful to the point where they often pass out again from the pain of the ordeal.

This is where we find ourselves in the present day. McFarland discovered the mistake in his previous serums, and once that was fixed he had unlocked full, multi-class mutation. He calls his version of Ari’s masterpiece Serum 43x.

His first batch of ‘successful’ subjects was exterminated by SO after their sixth month with no visible side effects, but now he was ready to move into a long-term testing phase. The Seventh Generation of Chordate Inoculates, as they are officially referred to in the lab, has been inoculated and all that must be waited on is for them to wake from their comatose state and begin their testing.

Projected Date of Awakening: July 22nd 2010


Last edited by Lithas on Sat Jul 17, 2010 5:04 pm, edited 3 times in total.

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 Post subject: Re: Official Plot
PostPosted: Sat Jul 10, 2010 9:48 pm 
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[url=”Bridger Wilderness”]http://sangres.com/dimages/wyoming/wild-maps/bridger-wilderness01.gif[/url], got that backwards, just fyi. Bridger Wilderness


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 Post subject: Re: Official Plot
PostPosted: Sat Jul 10, 2010 9:50 pm 
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*headdesk*

Thanks for that one xD


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 Post subject: Re: Official Plot
PostPosted: Sat Jul 10, 2010 10:02 pm 
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So, until the test subjects wake up, meet each other, start bonding, and learn enough about the test facility itself to plan a breakout, we're all going to be stuck underground? =-/


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 Post subject: Re: Official Plot
PostPosted: Sat Jul 10, 2010 10:06 pm 
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Or until a careless employee leaves the keys out where they can be easily grabbed.

All in all, I expect to post once as McFarland, wait for some reaction from players, then arrange for the escape. It shouldn't take long, and the mass-exodus should allow people who want to join later to have a basis for their character not being in captivity, seeing as once the break-out is initiated the whole facility will be in chaos and there won't be a defined number of escaped experiments.


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 Post subject: Re: Official Plot
PostPosted: Sat Jul 10, 2010 10:20 pm 
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I guess.... Seems a bit off to me to have the setting be "the Bridger Wilderness" and then make the wilderness part of it basically off-limits until a plot event occurs, though.
Just tell me to shut up if I'm bitching too much. I've been having a bad day. That, and unless I can figure out exactly what the situation is and how to get around it, this looks likes it's going to require a major rethinking of my character's history.


Anyway, if most of us are going to have to start there, what's the basic procedure (for the scientists and the Stark Ops) when a test subject first wakes up?


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 Post subject: Re: Official Plot
PostPosted: Sat Jul 10, 2010 10:37 pm 
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Well, I did tell you that histories would probably have to be influenced by the plot, sorry.

As for wake-up time, all subjects have been hooked up to monitoring equipment and when pulses quicken and eye movement starts they know the subjects should be up soon. Everyone was inoculated around the same time, so they should wake up pretty close to each other, though that is pretty much up to the individual RPer.

A handful of scientists will be on hand, to monitor condition of the subjects, and a large group of Stark employees will be on hand in case things go awry. After basic conditions are analyzed the scientist conduct a rough physical, and then begin attempting to force transformations. Common methods tend to be pain-inducing, or prey on basic human fears. Sensory deprivation, extreme heat/cold, electric shocks, waterboarding. anything that will cause a severe instinctual reaction seems to be pretty effective in inducing transformation. Because of the pain of initial transformer subjects almost always pass out, if not they are in such pain that they can not fight off their captors. (Subsequent transformations are painful, but only temporarily and rarely cause blackouts.)

Once a subject transforms they are bound, usually with wire cords or zip ties. If a power has been demonstrated this is recorded. If no power is demonstrated, the subject is merely hauled into a Hollywood-style iron-bars cage. The cages are secured by high-powered magnetic locking mechanisms as well as with old-school iron bolts. Subject usually wake up in these cages. Occasionally a subject is hauled out for more extensive testing. Most of the time they are left to themselves except at meal times when they are fed high-calorie, fortified protein bars. (Similar to the kind some hikers use as a meal when going on extended hiking trips.)

More extensive testing occurs after the first week, which is mostly an observational period, but that should be pretty irrelevant to most of you guys.


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 Post subject: Re: Official Plot
PostPosted: Sat Jul 10, 2010 10:57 pm 
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Lithas wrote:
Well, I did tell you that histories would probably have to be influenced by the plot, sorry.
Right; I knew that, and thought up three separate and fairly different history ideas that were all fairly vague and workable/open - or so I thought, but none of the three were compatible with my current understanding of the plot. Oh well.
Lithas wrote:
After basic conditions are analyzed the scientist conduct a rough physical, and then begin attempting to force transformations. Common methods tend to be pain-inducing, or prey on basic human fears. Sensory deprivation, extreme heat/cold, electric shocks, waterboarding. anything that will cause a severe instinctual reaction seems to be pretty effective in inducing transformation. Because of the pain of initial transformer subjects almost always pass out, if not they are in such pain that they can not fight off their captors.

Once a subject transforms they are bound, usually with wire cords or zip ties. ... Subject usually wake up in these cages. Occasionally a subject is hauled out for more extensive testing. Most of the time they are left to themselves except at meal times when they are fed high-calorie, fortified protein bars.
Pretty brutal, then. Expected I guess. And already giving me several new ideas.
I assume we should try to avoid the "one subject who has high enough pain tolerance" sort of resistance? (Not that I would use it as I never create characters that are very physically strong, but just to clarify.)
Lithas wrote:
More extensive testing occurs after the first week, which is mostly an observational period, but that should be pretty irrelevant to most of you guys.
That's good to hear.
Thanks!


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 Post subject: Re: Official Plot
PostPosted: Sat Jul 10, 2010 11:10 pm 
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CyMoahk wrote:
Pretty brutal, then. Expected I guess. And already giving me several new ideas.
I assume we should try to avoid the "one subject who has high enough pain tolerance" sort of resistance? (Not that I would use it as I never create characters that are very physically strong, but just to clarify.)


If you really want to you can, but remember, there are big guys with guns around, and some of the other innoculees are SO as well. The Stark inoculees are given pretty much unlimited freedom, and stay in a separate Barracks with much better living conditions. Some may have already transformed and discovered their abilities. On top of that you're in a secure facility with top-notch security (until someone forgets to turn it on anyway) and emergency procedures. I guess what I'm saying is, if you wanna start out kicking, you're gonna get your ass kicked back.


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 Post subject: Re: Official Plot
PostPosted: Sun Jul 11, 2010 12:39 am 
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Do you still want me to sticky this?

Looks like it already got a touch cluttered. :D

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 Post subject: Re: Official Plot
PostPosted: Sun Jul 11, 2010 2:45 am 
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If you want to be utterly awesome you could delete these posts and just sticky the first one.

Or you just leave it. Whichever.


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 Post subject: Re: Official Plot
PostPosted: Sun Jul 11, 2010 3:37 am 
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Might I suggest changing it to "Chordata" in the original post? For a while there I thought you were talking about plants. And good to know some Employees are already up and about. Now to fit myself to the situation.

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 Post subject: Re: Official Plot
PostPosted: Sun Jul 11, 2010 3:40 am 
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Thanks for the catch!


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 Post subject: Re: Official Plot
PostPosted: Sun Jul 11, 2010 7:37 am 
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...Damn.

All this new info could drop me back to square one in writing up my character. I mean, the history I wrote can still be used as a guideline for how I play through the escape, but... most of the rest, including his current personality, was based on the idea that he had already escaped on his own, without ever meeting another inoc'ed person.

This is going to take some serious tweaking, and I don't know if I can do that on my own.

Also:
Lithas wrote:
Well, I did tell you that histories would probably have to be influenced by the plot, sorry.

As for wake-up time, all subjects have been hooked up to monitoring equipment and when pulses quicken and eye movement starts they know the subjects should be up soon. Everyone was inoculated around the same time, so they should wake up pretty close to each other, though that is pretty much up to the individual RPer.

A handful of scientists will be on hand, to monitor condition of the subjects, and a large group of Stark employees will be on hand in case things go awry. After basic conditions are analyzed the scientist conduct a rough physical, and then begin attempting to force transformations. Common methods tend to be pain-inducing, or prey on basic human fears. Sensory deprivation, extreme heat/cold, electric shocks, waterboarding. anything that will cause a severe instinctual reaction seems to be pretty effective in inducing transformation. Because of the pain of initial transformer subjects almost always pass out, if not they are in such pain that they can not fight off their captors. (Subsequent transformations are painful, but only temporarily and rarely cause blackouts.)

Once a subject transforms they are bound, usually with wire cords or zip ties. If a power has been demonstrated this is recorded. If no power is demonstrated, the subject is merely hauled into a Hollywood-style iron-bars cage. The cages are secured by high-powered magnetic locking mechanisms as well as with old-school iron bolts. Subject usually wake up in these cages. Occasionally a subject is hauled out for more extensive testing. Most of the time they are left to themselves except at meal times when they are fed high-calorie, fortified protein bars. (Similar to the kind some hikers use as a meal when going on extended hiking trips.)

More extensive testing occurs after the first week, which is mostly an observational period, but that should be pretty irrelevant to most of you guys.

I'm looking at this, and it doesn't seem to allow for characters like mine, who have trouble returning to human form. After a week in a coma, I would think that those characters would be waking up as their respective animals. In which case, trying to force a transformation doesn't seem like it would be particularly necessary, since they've already transformed(although now that I think about it, the scientists might still need to be certain the animal can return to human form).

It's essential that we set the record straight on this, if only for myself, because whether or not I'm human when I wake up, is going to directly influence how I'll react to the whole thing.

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 Post subject: Re: Official Plot
PostPosted: Sun Jul 11, 2010 1:37 pm 
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It's up to you, really. Because of the imperfections of Serum 43x unexpected reactions occur. If you want to wake up as an animal, go for it. If you don't want to and would rather hold it off until your initial transformation before getting 'stuck' then that's fine too.


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 Post subject: Re: Official Plot
PostPosted: Sun Jul 11, 2010 11:17 pm 
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That's one problem solved, then. The next question is simple. You said that if no power is demonstrated, subjects are bound and shoved into an iron cage. What happens to those who do show powers?

EDIT: On second thought, don't answer that. I'll find out after I wake up.

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 Post subject: Re: Official Plot
PostPosted: Mon Jul 12, 2010 9:44 pm 
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Sorry, another Q: What time of year are we starting the RP? Early Sring? Late Fall?
i.e., if all the inoculates are basically going to be waking up at the same time, (same day?) what date(s) are we assigning to the "birthday" of this seventh generation?


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 Post subject: Re: Official Plot
PostPosted: Wed Jul 14, 2010 2:41 am 
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Ah...I had assumed it was summer. Why did I assume that? *reads back...*

Hm. Okay, I propose summer then :P


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 Post subject: Re: Official Plot
PostPosted: Wed Jul 14, 2010 9:12 am 
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I vote summer or early fall, easier to survive in either form while he are in the wilderness.


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 Post subject: Re: Official Plot
PostPosted: Wed Jul 14, 2010 9:14 pm 
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Raukk wrote:
I vote summer or early fall, easier to survive in either form while he are in the wilderness.

I second this wholeheartedly.

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